Emissions from the Algorithmatron
What I’m up to these days: Making stuff, sufficient quantities of stuff to fill—physically and conceptually— approximately 4000 square feet and a two-story vitrine. The grant-proposal way of putting it would be that I am currently developing an immersive exhibition for the Bainbridge Island Museum of Art, scheduled for March 2027, envisioned as a convergence of the material, conceptual, and technical threads of my practice.
But this is my blog so I get to sound like myself. And I find that breaking the project down into the physical stuff that must be made feels slightly less intimidating that obsessing on the more lofty overarching goals of the project. Those goals go something like this: conjuring a visual confection that will feel like stepping into an alternative future, a warm and fuzzy path not taken; a meeting of high and low, human and machine. Capital-t and small-t technologies as human creations, collaborators rather than a ubiquitous mind-scrambling distractions.
To paraphrase what an art professor once told me, the overarching concept stuff, the “why”, is already in you and will come out no matter what. Your job is to make an interesting page. Or in this case, an interesting room.
I’ve been simmering the plans for this show since I got invited to do it about three years ago, and actively experimenting with how to manifest them since the beginning of this year. Here is a little sneak-peek at that process.
Let’s start with pattern. I always do. My first experiment was trying to come up with shapes that, when repeated and layered into patterns, would feed into the theme and anchor the feeling of the show. I was looking for a whiff of early computing, ye olde DIY techno-optimism, where the human touch still shows up in the machine and its output. I auditioned a lot of different shapes, and eventually landed on one shaped vaguely like a lower-case “h”.
I rolled it, I flipped it, I rolled AND flipped it…setting up rules, at first arbitrary, then learning from the results to refine and define the next set of rules. The original sense of “algorithm.” I screenprinted the variants, layering them in different combinations, and eventually began to get a handle on how they moved and what they did. I tested a few other shapes this way, too, to find out whether they were worth repeating and if, surrounding and filling a space, they’d make you feel like you were inside a very friendly machine from a gentler less-creepy version of the future than the one we find ourselves in. This is the only one that made the cut.

It was in the next set of experiments, LIGHTING, where this series of patterns proved its mettle. Last summer, I made an installation that involved programmed colored lighting. A kinetic sequence of lights running up and down the columns of pattern gave it the illusion of movement. I’ve been wanting to try this idea out on other kinds of surfaces and see if I could scale it up for the museum.
The lights I’m using are theatrical fixtures that separates light into its red, green, and blue wavelengths, which you can blend to get different colors. If you turn all three channels up to eleven they combine into white light. It’s the lighting version, but also sort of the opposite, of what I do with CMYK printing inks. (I taught this stuff for decades so it’s a struggle not to digress into a lengthy illustrated explanation of additive and subtractive color but perhaps some other time.)
I thought, what would happen if I took some of the gazillions of red, green, and blue “pixels” that I have left over from two different projects and LIT them? The answer: all kinds of cool stuff! If you match the colors of the light and the paint, red light makes the reds glow almost white and the greens and blues turn brown and gray. And likewise with the other colors. I’m now working on making a kinetic painting out of red, green, and blue blocks.
The blocks are stationary; the “kinetic” part comes out of the changes in the lighting. Here are some early tests of a prototype, the same pattern under different lighting combinations.
I’ve also been conducting lighting tests on 3-D objects, mostly paper constructions, some of them made out of old prints.
While a lot of the exhibition will be experienced by moving around inside of it and standing in front of things as one does in a museum, I’m also going to carve out a cozy, inviting place to sit down, with the possibility of interacting with other visitors. It embodies my central notion of imagining a warm and welcoming technology that brings people together instead of separating them. In this living room, or “meet space”, visitors can sit on comfy furniture and also watch a program of my animations on a retro-futuristic TV I’m constructing. Here’s a preliminary wire sketch of the TV.

How all these ideas and patterns and technical sleights of hand get deployed and wrangled into a conceptually coherent whole will be what keeps me off the streets for the next six months. Here’s a foam core model of the museum with some (not nearly enough) stuff in it.

I think that the biggest challenge at this juncture is for my project-manager self—who knows from deadlines—to co-exist peacefully and productively with my mad scientist self, who knows that experimentation is at the heart of the project. The former will somehow make it happen on time while indulging the time-sucking whims of the latter. Stay tuned.








































































































































